Game Development /* by Johan Steen */
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Oct 15, 2020

Hypastorm Asset Workflow

With Hypastorm completed and released on all target platforms, the time has come to look at a breakdown of my asset workflow during the production of the game.
Oct 7, 2020

Xcode Asset Catalog Generator

I've released one of my game development tools, Xcode asset catalog generator, on GitHub. The tool builds the Xcode asset catalog from source assets and generates images with optimized sizes for iPad, iPhone, AppleTV and Mac.
Sep 29, 2020

Hypastorm Released

I recently released Hypastorm, a casual, twin stick action shooter game I've developed for iOS, tvOS and macOS. It is available on the App Store. And what is going on with LunaX Engine?
Sep 1, 2020

Gamedev File Structure

File structure for game development. When I was starting my first game last year I was looking for this type of information but I couldn't find any good resources. Here's a breakdown of how I organize my game projects.
Apr 18, 2020

Devlog #12: Art Pipeline

In this episode I've ironed out the art pipeline to use for LunaX Engine. The pipeline is built around Blender 3D combined with custom generator tools.
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© 2020 Johan Steen // code : art